Game Awards 2025 helped to understand that the visual palette of the gaming industry is much bigger than photorealism and the latest ray tracing. While this year's reveals spanned from claymation magic to graphic body horror, they all represent an incredible variety of artistic styles pushing the limits of what games can look and say. Such reveals not only remind us of the infinite varieties of gorgeous game art but each have a different story to tell.
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One of the most surprising graphic overhauls occurred with Forest 3, which is a sequel to a series of survival horrors which were very dear to our hearts. While most series would have simply returned to their established setting of dense and dark forests, Forest 3 blows these expectations wide open with a survival game setting in a post-apocalyptic alien environment. The teaser trailer begins with a starship control room before a catastrophic explosion puts our hero hurtling towards a bleak, grey-blue planet not unlike those in Death Stranding. While the swamplands are present and ominous storming effects are in play, a sense of otherworldly dread not unlike Silent Hill is far removed from our survival horror series. Teamed with high-tech elements such as a cyborg-powered arm strapped to our shoulder, this neon-drenched future sensibility not only clashes inexplicably with series tradition but somehow succeeds in being a perfect fit for our survival game experience from an intergalactic perspective.
At the other extreme of the emotional spectrum, Out of Words is warmly embraced with hand crafted full stop-motion animation. The development team has worked to sculpt, animate, and shoot every character, environment, and object so that they are tactile to touch, which is rare in games. Players are left with Kurt and Karla, two voiceless children in a colorful and whimsical world called Vokabulantis, where they work to complete physics puzzles in a city of clay architecture.
Control Resonant enters surrealist realms with a paranormal vision of Manhattan. Remedy Entertainment has crafted a "perception-bending playground," where reality goes sour. The sequel contains kaleidoscope pigeons, twisted architecture, and paranormal creatures operating in a distorted cityscape. Instead of the controlled industrial environment in this game, Manhattan now expands into a city where each corner potentially unravels in upon itself in impossible ways. The aesthetic language focuses on mindscrewed rather than conventional environmental storytelling in a cityscape of Manhattan turned into a canvas nightmare.
Divinity: dark fantasy vision of shock through brutal contrast. The cutscene unveiling Divinity, by Larian Studios, starts with a festival in full swing: bright colors, upbeat music, dancing civilians, before shifting to a man destined for ritualistic sacrifice. The tempo of editing intercutting festival fun with prep for death creates a sense of dissonance in the viewer's mind. The climactic body horror scene, when the corpse of the victim turns to a demonic figure during geysers of blood, is shaped like an ugly flesh obelisk. This order focuses more on visceral effect and supernatural grotesqueness with a suggestion of a more darker tone than Baldur Gate 3 though time will tell whether the aesthetic is prevalent throughout the entire game.
"Tomb Raider Catalyst" brings the series into the fragmented environments of Northern India with ancient sites pushed up to the surface by a catastrophic event. The environment in this trailer focuses on destruction and precarious platforming over unstable surfaces. Lara's investigation into decayed architecture and mythical environments brings this series into a realm of real-world archaeology with the tight escapes Tomb Raider is known for. Such an environment brings a different kind of culture and distinct environments not presented in previous Tomb Raider games.
Star Wars: Galactic Racer conveys speed and scenery with a focus on speeder racing in a very efficient manner. Speed and pretty scenery from a standard Star Wars setting are highlighted in a trailer with an attention to detail in lighting effects to provide a fast-paced racing experience with a proper sense of Star Wars standards.
Collectively, these announcements prove that gaming’s aesthetic is not limited to every conceivable artistic style. Whether it be practical stop-motion art, digital surreal horror, or grotesque bodily horror, game developers are continually pushing the definition of beauty and achievement beyond conventional parameters. The Game Awards in 2025 proved that visual excellence can include far more than optimized graph specifications, including aesthetic vision, message, and a willingness to truly be different.
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